Name | Status | Description |
Open Eggbert Java | | |
Mobile Eggbert MonoGame Android | | |
Mobile Eggbert MonoGame Desktop | | |
Mobile Eggbert FNA Desktop | | |
Mobile Eggbert KNI Web | | |
Pixel | | Todo: Improve, refactor and add tests for the package: com.openeggbert.pixel.framework.storage.command Todo: Create the Scene2D classes |
Pixel Backend Android | | Backend for the Android operating system (alternative to LibGDX) |
Pixel Backend Android Canvas | | Drawing graphics on Android Canvas |
Pixel Backend Android OpenGL | | |
Pixel Backend Android Vulkan | | Drawing graphics via Vulkan on Android operating system |
Pixel Backend Desktop | | Backend for the Desktop (Windows, Linux, MacOS) (alternative to LibGDX) |
Pixel Backend Desktop Canvas Java2D | | Drawing graphics on Java2D canvas |
Pixel Backend Desktop Canvas JavaFX | | Drawing graphics on JavaFX Canvas |
Pixel Backend Desktop Lwjgl OpenGL | | Pixel Backend Desktop Lwjgl OpenGL |
Pixel Backend Desktop Lwjgl Vulkan | | Drawing graphics via Lwjgl Vulkan |
Pixel Backend LibGDX | | |
Pixel Backend LibGDX Android | | |
Pixel Backend LibGDX GWT | | |
Pixel Backend LibGDX Lwjgl3 | | |
Pixel Backend FXGL | | |
Pixel Backend Web | | Backend for the web (alternative to LibGDX) Todo: Create the IndexedDB implementation of Storage api |
Pixel Backend Web Canvas | | Drawing graphics on Canvas in the web browser |
Pixel Backend Web GWT | | |
Pixel Backend Web TeaVM | | |
Pixel Backend Web WebGL | | |
Pixel Backend Web WebGPU | | Drawing graphics via WebGPU in the web browser |
Next | | Object oriented language + implementations of subset of .Net classes + exporters and importers for Java, C#, JavaScript and others |