Goals
Create documentation for Speedy Blupi (Epsitec)
Create ultimate specification of Speedy Blupi/Eggbert games and its related utilities
- This specification should be as sufficient as possible to recreate these games.
- This specification should completely include all the details related to technical information for graphics, sounds, cheats, hacks, bugs, behaviours.
- This includes also recording videos of the game play - representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.
- Identify SB1 and SE1 screens and their buttons and other items on the screen
- Identify SB2 and SE2 screens and their buttons and other items on the screen
- Identify SB1 and SE1 sounds
- Identify SB2 and SE2 sounds
- Identify SB1 and SE1 music
- Identify SB2 and SE2 music
- Describe the custom made save format (BLP files)
- Describe the custom made user info format (BLP files)
- Describe the custom made demo format (BLP files)
- Document mods for Speedy Blupi/Eggbert games (record videos, describe levels, describe modded graphics/music/sounds)
- Record videos playing SB/SE 1/2 (all possible situations) and save them to Open Eggbert channel and videos.openeggbert.com
- levels, demos, screens, various situations, animations
Create documentation for Speedy Blupi (DadaGames)
Create ultimate specification of Speedy Blupi for Windows Phone released in 2013.- This includes also recording the game play to videos.
Decompilation of Speedy Blupi (Epsitec)
Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 3 and make it portable.- C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 3
- https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp
Archive of all Speedy Blupi/Eggbert related websites on the Internet
- Webs related to Speedy Blupi
- https://archive.openeggbert.com/main
Store the Speedy Blupi/Eggbert related files at drive.openeggbert.com
Collect videos on the Youtube
- https://youtube.openeggbert.com
- https://github.com/openeggbert/youtubedl-frontend
Create new game assets
- music (MIDI or OGA). Microsoft Music Producer may be used
- sounds (WAV or OGA)
- images (BMP or PNG). Blender may be used. ''Inkscape and Gimp may not be used.
- Goal is to create the completely new graphic. Possible applications to be used for this task are Gimp, Inkscape, Blender and others
- 3D models will be used to create the new prerendered sprites
- Game resolution will be 640*480 or 1280*960 (or another technical solution - to be discussed)
- Goal is to create the completely new graphic. Possible applications to be used for this task are Gimp, Inkscape, Blender and others
Tasks
- Repack rar files (like mods) to something better (zip?)